Knox, A. (2020). Dismantling Fake News: Learning cognition in game-based problem solving. In Proceedings of Innovate Learning Summit 2020 (pp. 358-364). Association for the Advancement of Computing in Education (AACE).
Knox, A. (2022, April 12-14) Gamification Design: Learning Management System. (Paper presentation) Proceedings of TCC: Making Waves – Innovations in Learning, Worldwide Online Conference.
Unofficial research that surveyed how comfortable adults are using web and multimedia technology. This is valuable since technology frustration can increase cognitive load and minimize learning. Since adults have not always grown up with digital learning this survey can aid in determining appropriate technology. Some indication that education level correlated with higher comfort of learning with technology.
Unofficial research that compared game performance in the use of natural color vs unnatural color. Literature suggested disruptive use of color can impede processing of information. The study requires a larger sample, however, shows merit in the value of this study. This research is valuable in showing how design elements like color can influence how information is processed in game-based learning.